using System;
using Slobby.Common;

namespace Slobby.SharedNetworkTypes {
    [Serializable]
    public struct HostGameMessage {
        public HostGameMessage(int port) {
            Port = port;
        }
        public int Port;
    }

    [Serializable]
    public struct JoinGameMessage {
        public JoinGameMessage(string address, int port) {
            Address = address;
            Port = port;
        }
        public string Address;
        public int Port;
    }
}